Jan 11, 2007, 10:37 AM // 10:37
|
#21
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
|
Quote:
Originally Posted by ss1986v2
well, you can bp just about anything in pve. the way the ai works and how the zones are laid out, bp can succeed just about anywhere. tombs, SF, FoW, Urgoz Warden, and about any mission where the fire is focussed, corpses are at least somewhat available, and no splits are needed (not sure how bp would work in THK, unless you pulled to the inner stairs).
as for other spots, im not sure. im mean, you will always see the bias if you dont fit into the "holy trinity" of gw: tank, nuke, monk. your generic balanced group goes for two tanks, two nukes, two monks, and then 2 wild cards, and those spots usually go to interrupt ranger and MM. no matter where you look, ppl will look for cookie cutter. not because they are against wild or different builds, but because they like to run what works.
|
yes u can b/p anything in PVE, since the hero system i run with my ranger, set as a b/p, i bring jin and magrid, also b/p's and olias as a MM. i bring one healer hench and a blood hench. i was able to clear the southern shiverpeaks this way to get my mapping title in prophecies, and all of cantha and all of elona. its amazing, the first battle is always the toughest, but once minions are up, u can just roll on. my build is very simple, barrage,2 interupting skills,charm and comfort animal,troll,rebirth and a cap sig. jin and magrid run the same build, except jin brings FW and magrid brings barbed arrows. oilias is great with death nova BTW and does use it very effectively. now i just need to find someone willing to do the tombs with me and heros.
|
|
|
Jan 11, 2007, 10:42 AM // 10:42
|
#22
|
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
|
You can solo the first two rooms with a Shadow Form Assassin. Other than that, people only want to do Barrage there. Dunno why, it's boring as heck. I find tombs boring anyway.
|
|
|
Jan 11, 2007, 12:00 PM // 12:00
|
#23
|
Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
|
you people get bored easily...
|
|
|
Jan 11, 2007, 02:01 PM // 14:01
|
#24
|
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
|
Quote:
Nevertheless I think that is a little unfair for the other professions that there's no way they can ever make this mission because the nature of it... though you say that a balanced group can do it yet probabilities of someone creating a balanced group are next to slim.
|
From what I've seen, balanced groups are formed from time to time, it just takes longer to get into such a group.
And you have the chance that the mission takes ages or cannot be completed at all.
Quote:
Are there any missions out there, like the Tomb of the Primeval Kings, where only specific professions are best to do those missions?
|
I'm not sure if it still works, but the repeatable Orozar Highstone quest in Sorrows Furnace was farmed with a 5 people team.
Bond monk, heal monk, stance Tank, SS necro, MM necro or something like that. With less people, you have a higher chance the greens drop for you.
Prophecies last mission is somewhat easier when you have a ranger with Winter.
Glint can be killed easier when the whole team uses elemental weapons and the team is able to interrupt the crystal hibernation spell.
Dunes of Despair bonus is (was?) easy with Necrotic traversal team.
Thirsty River is easy when you shut down the monk boss (blackout mesmer or something like that) while killing the priest.
The Factions mission Vizunah Square is considerable easier with a couple of minion masters, trappers, probably Edge of Extinction ranger, Barrage ranger (or critical barrage assassin).
For the missions there is no real need, though some professions /build can speed things up.
|
|
|
Jan 11, 2007, 02:42 PM // 14:42
|
#25
|
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
|
Quote:
Originally Posted by Njaiguni Blaze
You can solo the first two rooms with a Shadow Form Assassin. Other than that, people only want to do Barrage there. Dunno why, it's boring as heck. I find tombs boring anyway.
|
You can actually complete the whole thing with Sf assasin
you not read the A/me tombs full guide
takes a good 6 hours lmao
|
|
|
Jan 11, 2007, 05:19 PM // 17:19
|
#26
|
Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
|
i think its worth it if it means you can get all the ectos and all the greens
|
|
|
Jan 11, 2007, 06:09 PM // 18:09
|
#27
|
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
|
Quote:
Originally Posted by Milennin
I rather fail with the team or spend more time doing a dungeon than rushing through it doing the same thing over and over again everytime...
|
I can see where you're coming from, but I remember working really really really hard as a monk in a balanced build for 5 hours, SO many deaths, SO many conditions too fast for me to remove, SO many near-wipes, SO many candy canes used up, and the first 3 times with only one Ogre-Slaying Knife to show for it.
And that was back when the Tombs greens were actually worth something; getting nothing after so much stress? I would never go back to that even now when we go there for fun, ectos, and gems, not necessarily greens. As it stands, it would be not so much a "challenge" as an unnecessary hardship.
Tombs with b/p build doesn't really get boring for us, any more than SF or Urgoz or anything else, mostly because we go to have fun, we switch profs around, we laugh together, we congratulate each other on good drops.
I'd definitely get bored doing it with a PUG after only one time though.
***
To the person who asked whether a W/Mo could use all healing skills.... why on earth? Make a monk. If the issue is "but I want to play who I want to play" how does playing a warrior like a monk, and not a warrior, solve anything? After the first Energy Surge you'd be useless lol.
|
|
|
Jan 11, 2007, 06:40 PM // 18:40
|
#28
|
Pre-Searing Cadet
Join Date: Jan 2007
Guild: Chibchombian League
Profession: W/Mo
|
|
|
|
Jan 11, 2007, 07:13 PM // 19:13
|
#29
|
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
|
Quote:
Originally Posted by VorianVader
Unfortunately this means that you will never get a group in Tombs as a warrior unless someone is running a serious balanced group which is usually a guild group.
|
I've played in ToPK as a warrior quite often, but it usually involves getting "stragglers" that aren't looking for a B/P group.
The key to a non-B/P group is a bonder, and for NO ONE to have a monk secondary. The warrior (or two) needs to bring solely tanking skills to keep the aggro off of the back lines, while casters (Elementalists, SS Necros, etc.) do all the damage. A minion master is nice as well, and there's normally a Necro or two lying around waiting to join a B/P group.
|
|
|
Jan 11, 2007, 08:42 PM // 20:42
|
#30
|
Krytan Explorer
Join Date: Jan 2007
Profession: W/Mo
|
I would hope ANet would update this so someone like me, playing through the game first time around W/Mo character doesn't have to create another character and go through the grind to just play in the Tombs.
|
|
|
Jan 11, 2007, 09:07 PM // 21:07
|
#31
|
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
|
While the standard issue BP team is a proven formula, don't feel like you can't mix it up some. Our last time thru with a guild team had a rit in place of the Orders necro and it worked quite well, just as smooth as the orders did.
Places like Tombs are ideal for the rit as you setup a base and pull the enemies into it more often than not.
We're working out some things to do to mix things up and one of the things being talked about is taking 8 elementalists into Tombs. I'll report on it if/when it happens.
|
|
|
Jan 11, 2007, 10:11 PM // 22:11
|
#32
|
Wilds Pathfinder
Join Date: Nov 2006
Guild: Be Aggressive B E Aggressive [AGRO]
Profession: E/Me
|
Quote:
Originally Posted by Berontros
Are there any missions out there, like the Tomb of the Primeval Kings, where only specific professions are best to do those missions?
Thanks again.
|
Yes DoA (Domain of Anguish) in Elonia...not sure exactly which prof's are favored there because I have only talked to one person who has done this with any success but I know Elly and monk are for sure required...
|
|
|
Jan 11, 2007, 11:13 PM // 23:13
|
#33
|
Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
|
Quote:
Originally Posted by kumarshah
I would hope ANet would update this so someone like me, playing through the game first time around W/Mo character doesn't have to create another character and go through the grind to just play in the Tombs.
|
Um...
To get to Tombs, you have to have Ascended.
If you've Ascended, then the quests to change your secondary are open to you.
Warriors work very well in Tombs, if you use Illusionary Weaponry, Illusion of Weakness, and some good defense and healing. You only need to use a little common sense around Dream Riders. I used to have a W/Me build posted, but no clue where on Guru it's buried. But I've done very well with a W/Me, as well as ranger. If you choose to play Warrior, though, you'll get into guild/friend groups a lot faster than waiting for a balanced to form. Them's the ropes, I'm afraid.
|
|
|
Jan 12, 2007, 12:12 PM // 12:12
|
#34
|
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
|
Quote:
Warriors work very well in Tombs, if you use Illusionary Weaponry, Illusion of Weakness, and some good defense and healing.
|
True,
As far as I know, the Me is the only core profession the grasps don't have a counter for.
They will use blind on Warrior, but with IW that's not a problem.
And as long as you stay away from those 'rend enchantment ghost things' floating around you should indeed be fine.
|
|
|
Jan 12, 2007, 03:49 PM // 15:49
|
#35
|
Wilds Pathfinder
|
Quote:
Originally Posted by the_jos
I'm not sure if it still works, but the repeatable Orozar Highstone quest in Sorrows Furnace was farmed with a 5 people team.
Bond monk, heal monk, stance Tank, SS necro, MM necro or something like that. With less people, you have a higher chance the greens drop for you.
...
Dunes of Despair bonus is (was?) easy with Necrotic traversal team.
|
I don't know if most people here doubt it, but the Orozar quest is indeed still possible on a 5 man team. The only difference is that the warrior is no longer a stance tank, he needs to be quite aggressive and chase down runners due to the new stupid AI.
Another highly farmable quest in that area is "Final Assault". Same team setup is used for that one.
About Dunes of Despair, people still do the Necrotic Traversal trick, but a far easier way is to just leave one dedicated monk at the ghostly hero and then have the other five players go do the bonus. The monk being left behind does need a special build (hint: various bonds + Dwayna's Kiss), but all in all it's easier and more smooth than the Necrotic Traversal trick.
|
|
|
Jan 12, 2007, 05:04 PM // 17:04
|
#36
|
Pre-Searing Cadet
Join Date: Jan 2007
Guild: Chibchombian League
Profession: W/Mo
|
Ok Keithark, Domain of Anguish, I will make a mental note for that mission, thank you.
On the other hand, about Dunes of Dispair's bonus I finally made it yersterday, ufffffffff! at last! It took us like 45mins to 1 hour to do it. It's a 50%-50% chance to do it since the spawn of enemies is often out of reach for the Rangers but with some creativity we finally made it. Very tough bonus indeed. And yes, we used the Necrotic Traversal method... As a Monk I've tried staying behind to heal the Ghost while the others do bonus, but that method has an 80% posibilites of failure since the snakes will come up to the throne and will not let me heal while they attack me or the other team, without a Monk, gets obliterated before getting to the second General.
Too hard that way.
For the TOTPK there's no way to make it with my warrior, that's a fact, I need to join another guild for that if I plan to do a balanced group since in my guild there are only 2 people that actually play.
Anyhow, everyone's been very informative and I thank all you here.
See ya all!
Last edited by Berontros; Jan 12, 2007 at 05:09 PM // 17:09..
|
|
|
Jan 13, 2007, 12:49 AM // 00:49
|
#37
|
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
|
Quote:
About Dunes of Despair, people still do the Necrotic Traversal trick, but a far easier way is to just leave one dedicated monk at the ghostly hero and then have the other five players go do the bonus. The monk being left behind does need a special build (hint: various bonds + Dwayna's Kiss), but all in all it's easier and more smooth than the Necrotic Traversal trick.
|
Did the bonding once or twice.
We also had a 55hp protecting the hero once, so that also works.
As for Necrotic teams, we try to get 5 people down there and one stays with the hero (5 with NT, one gets down, lures some jades, kill them near bridge and you get 5 people over easily).
That's sometimes easier than getting 2 monks.
Berontros, qvtkc is right about bonding and kiss.
With the right setup, the hero can be helt up long enough to finish the bonus and get back. You can stay out of focus when they lock target.
After that, it's just maintaining bonds and heal sometimes.
But it requires some bonding experience, so not all monks manage to keep the hero alive.
|
|
|
Jan 16, 2007, 02:17 PM // 14:17
|
#38
|
Wilds Pathfinder
|
With four-five maintained enchantments on the ghostly hero, Dwayna's Kiss heals for so much you'll think it is bugged. But, true, especially towards the end when the entire forgotten army is wailing down on him and siege attacks are hitting him all the time, you'll need to balance your energy carefully while essentially spamming DK on him.
|
|
|
Jan 19, 2007, 11:20 PM // 23:20
|
#39
|
Ascalonian Squire
|
you guys are getting a bit of topic :P
anyway i dont think tombs is boring and i use this build:
b/p gfte barrager (r/p)
Attributes:
Mark 11+3+1
exp 8+1
rest in Command
1. Barrage
2. distraction shot
3. Go for the eyes
4. Stand your ground
5.Charm animal
6. Confort animal
7. damage spell/or heal spell
8. Sunspear rebirth signet
Well just play normal like any other b/p ranger would, and if you can use gfte use it. If you can barrage 6 monsters at once you can just spam the skill ^^. So this will give 57-60 % critical hit chance to every barrage arrows. So it owns prety much :P
|
|
|
Jan 19, 2007, 11:45 PM // 23:45
|
#40
|
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
|
Quote:
Originally Posted by killerareso
Well just play normal like any other b/p ranger would, and if you can use gfte use it. If you can barrage 6 monsters at once you can just spam the skill ^^. So this will give 57-60 % critical hit chance to every barrage arrows. So it owns prety much :P
|
actually, GftE works like the rit weapon skills. it only affects one of the arrows that hits in each barrage cluster. its still a nice skill because it recharges fast and affects the rest of the team, but its not as hot as some think.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:20 AM // 02:20.
|